wavester wrote: gnjharris wrote: wavester wrote:
I've been running the D&D at Gen Con almost since they moved to Indy (13th year this year) so for 99% of the people playing they are not going to notice one single difference. We have tons of premiere/exclusive content, some of the best DM's in the business, a new quieter location, a revamped VIP program, and plenty of bald people milling about.
We once again have more premiere content then you can actually play during the show (some will try though). There will be a surprise Wotc person or three wandering around during the show as well (and maybe even signing stuff from time to time). Dice will be rolling and smack talk will be plentiful (and sometimes followed shortly by crying). All said and done we will run thousands of people from 5 to 75 through a game of D&D and everybody will have fun.
There is, however, one glaring problem with the Adventurer's League programming so far. Outside of paying for a $150/player limited Experience Track ticket there is no way to play high tier adventures at Gen Con. No Epic. No Open. No single mods that you can buy tickets for and play when you have an opening in your schedule. Going to Gen Con and not being able to play an epic adventure or two with your high tier character is obviously wrong. Will the high tier mods be individually added to the catalog before event registration begins this weekend or are we truly out of luck for high tier mods? If we are just out of luck, what would be the reasoning behind this?
There is no Epic at Gen Con - Reasons are document in the thread in the 'Events' forum. We do have special events and they will be handled differently going forward (also documented in that thread).The D&D Open is an Origins event not a Gen Con event. Every show doesn't get every thing.
Tons of single mods to play at the show all over the place. Just none for levels 11+. Higher level content is extremely limited and has been throughout the campaign (and documented as to why on the AL website). While there are some who want 11+ content that is not what the majority of players at Gen Con are looking for.
We have lots of changes this year. We made the ones that were requested the most by the players. We will see how they work, make some tweaks, then make some more exciting changes next year.
Dave C
BMG
I am aware of what you had previously said about Epics and why they weren't appearing at Gen Con this year, without going into why that reasoning is disappointing I would point out that the last two Epics supported high tier play and people showed up to play high tier when these mods were offered for play. I am also aware that despite Gen Con being the bigger show and the ideal showcase for an Open it is only being offered at Origins. Again, without going into the wisdom of this decision, I would again point out that this is exactly the sort of event that organized play fans have specifically come to Gen Con to play using their "Big Guns" in previous editions. There is no denying that these were two potentially great ways that people could have done something epic with their high level characters at the big show.
Saying that high tier content has been limited since the beginning is misleading. First, remember that this is still a relatively new campaign so high tier wasn't really needed for the first two seasons. That has since changed. We are wrapping up a fourth season for Adventurer's League this summer, plus there have been several hard back home play campaign books released. People have had time to play and level their characters, and there are actually quite a few high tier characters floating around in the campaign. The number of high tier characters will only continue to grow as the campaign progresses. I have no doubt that you have seen this yourself.
Second, remember that levels 11-16 are an officially supported tier in Adventurer's League. Yes, AL will always have a disproportionately large number of low tier mods because they are the launching spot for new story lines and, more importantly, they are the place where new players can get started. We need mid tier mods because, unlike low tier, you can't just blow through mid tier in a couple of games. However, high tier is still well represented and people DO play it. We have 2 double length mods for high tier, two Epics that support high tier, at least 3 admin mods that I know of that can be run at high tier, three campaign books that take characters well into (and possibly past) high tier, as well as four new mods for high tier that your company is introducing. You may also note that at least one admin mod can even be run at levels 17-20! At this point you can't use any kind of limited content excuse for limiting high tier mods.
The "Experience" tracks are not an answer for a variety of good, solid reasons. First, there was the complete mess with these tracks last year that soured many people to the "Experience"- and rightfully so. Second, they are expensive- $150 a player, and if you bring a spouse/boyfriend/girlfriend/child/whatever you are now spending $300, or $75 per GAME. That is nothing to sneeze at. The tickets may also very well sell out, or you may only be at the show for a day or two, or have other scheduling conflicts that can't be moved.
So we have an official AL tier that has official AL support that the official representative for running AL at the biggest gaming show in the country is basically blowing off for play outside of the "Experience". Players do look forwards and work towards trying to play their high level characters at Gen Con- that is THE place to do it. While they may not be the "majority" of players not seriously offering players a chance to play at this level is obviously a problem. This needs to be fixed.
It's fine that you are making tweaks and trying new things this year, but you still need to cover the basics.